Chillpong
ChillPong – A light (but challenging) restart
https://20_games_challenge.gitlab.io/challenge/
ChillPong is my little project made with Godot as part of the 20 Games Challenge (yep, I went back to Game 1!). I challenged myself to remake it, this time bringing more experience, new skills, and... let’s be honest, a lot more debugging and coffee involved.
I'm still learning the ropes as a game dev, and this game is a reflection of my current journey. I used it to put into practice several things I've been studying in Godot: collision logic, speed control, subtle effects — all crafted with care (and a few mini mental breakdowns 🫠).
It may be a simple prototype, but for me, it's a milestone. If you play it and feel like sharing feedback, suggestions, or just a "hey, nice job!" — that would mean the world to me. I'm open to opinions, constructive criticism, or anything that helps me grow.
Oh! And if you're into pixel art or working on your own games, feel free to check out my free asset pack available here on Itch!
👉 Click here to grab the free assets!
Thanks for stopping by! One game dev step at a time 🚀
— Willian (aka Mstach Art)
Development log
- Chill comeback4 days ago
Comments
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great job master will!!
i'm in love with the aesthetics and the atmosphere is awesome. the only thing i really don't like is the acceleration/decceleration, it feels really unresponsive and frustrating. also i think there could be an indication of which player is which, especially in single player mode!
also the graphic design looks really good! looking forward to more!!
Thanks, Rick. I couldn’t think of anything that would better convey the movement of the paddles. I tried using lerp, but it ended up feeling a bit unstable, and I wanted to avoid direct input to give it a less mechanical vibe. But yeah, I agree with you — acceleration and deceleration can feel frustrating at times.
As for the character indicators, I honestly didn’t even notice that. I’ll think of something and try to adapt it.